10:28:48,219 AM [default-pekko.actor.default-dispatcher-6] [INFO] Slf4jLogger - Slf4jLogger started 10:28:48,933 AM [default-pekko.actor.default-dispatcher-6] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Obtained master actor Actor[pekko://default/system/testProbe-2#-34176760] 10:28:48,950 AM [main] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Delete CONFIGURATION / 10:28:48,956 AM [main] [DEBUG] ActorProxyTransactionFacade - RemoteDeviceId[name=dev1, address=localhost/:17830]: Delete CONFIGURATION / via actor Actor[pekko://default/system/testProbe-2#-34176760] 10:28:48,986 AM [main] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Read CONFIGURATION / 10:28:48,986 AM [default-pekko.actor.default-dispatcher-6] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Obtained master actor Actor[pekko://default/system/testProbe-4#761608288] 10:28:48,987 AM [main] [DEBUG] ActorProxyTransactionFacade - RemoteDeviceId[name=dev1, address=localhost/:17830]: Read CONFIGURATION / via actor Actor[pekko://default/system/testProbe-4#761608288] 10:28:49,6 AM [main] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Read CONFIGURATION / 10:28:49,6 AM [default-pekko.actor.default-dispatcher-6] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Obtained master actor Actor[pekko://default/system/testProbe-5#-1207420543] 10:28:49,7 AM [main] [DEBUG] ProxyReadWriteTransaction - RemoteDeviceId[name=dev1, address=localhost/:17830]: Queuing transaction operation 10:28:49,7 AM [default-pekko.actor.default-dispatcher-6] [DEBUG] ActorProxyTransactionFacade - RemoteDeviceId[name=dev1, address=localhost/:17830]: Read CONFIGURATION / via actor Actor[pekko://default/system/testProbe-5#-1207420543] 10:28:49,37 AM [default-pekko.actor.default-dispatcher-6] [INFO] CoordinatedShutdown - Running CoordinatedShutdown with reason [ActorSystemTerminateReason]